The Ninja Guild
The background The Ninja skills
The background ... The Koshbutsu Ninja are a small sect of Ninja who long ago lost contact with the other groups. Due to their seclusion, their fighting skills have evolved in a unique way. They have specialized in the use of two daggers or the body itself, abandoning all other weapons. Their name, Koshbutsu, means "organ and muscle stabbing", and they live up to the name. While fighting, a Ninja will aim for critical points and look for opportunities to deliver crushing blows.
The traditions of the Koshbutsu Ninja have also evolved in a unique way. They have learned to remain officially neutral in all affairs, and this disposition has allowed them to survive a long time. When in combat, a Koshbutsu Ninja will always wear a mask to conceal his identity so that his actions can not be traced back to the guild.
Over the years, the Koshbutsu have increasingly emphasized combat over subterfuge, but they have not completely abandoned their skills at stealth...
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Nightvision | Ability to see in darkness | 90 | 100 |
Perception | Awareness of the surroundings | 100 | 100 |
Trading | Skill at bargaining | 75 | 200 |
Check | Size your foe up | 100 | 100 |
Swim | Ability to avoid drowning | 70 | 100 |
Climb | Climbing walls and cliffs | 100 | 100 |
Hide | Ability to hide | 80 | 150 |
Sneak | Ability to move silently | 90 | 150 |
Stealth | Determines the speed to hide/sneak | 80 | 100 |
Spying | Information gathering | 100 | 70 |
Settrap | Ability to set traps | 90 | 150 |
Resist | Determines your magical resistance | 85 | 250 |
Attune | Ability to use magic | 30 | 300 |
Runes | Skill at deciphering runes | 20 | 300 |
Lore | Knowledge of Kingdoms history | 25 | 300 |
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Combat | Skill with weapons | 100 | 100 |
Unarmed | Ability to fight unarmed | 100 | 50 |
Foot | Proficiency with feet | 100 | 100 |
Hand | Proficiency with hands | 100 | 100 |
Dagger | Skill with knives | 100 | 100 |
Two_weapon | Using two weapons at once | 90 | 150 |
Cripple | Ability to hit critical points | 100 | 150 |
Stun | Ability to land crushing blows | 100 | 150 |
Disarm | Removing opponents weapon | 100 | 100 |
Ambush | Initiate the fight by assaulting your foe | 100 | 100 |
Dodge | Ability to dodge attacks | 100 | 100 |
Last modified: 10/12/00Back