=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guilds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Healers Guild ------------- Situated in the heart of Kordar City, the city of the noble, the Healers Guild is a forum for those seeking the righteous and generous path of helping people in need. Life doesn't have to be about killing all other species, or killing those of your own species, to get ahead. Life can be about enjoying the multitude of the world, exploring the lands with your friends, and making the best out of every situation. Because of this life-full attitude towards their surroundings, healers are well respected and prized heroes throughout the kingdoms. No bounty is ever full without the skillful help of a prominent healer, and no bounty is ever equally successful either. Healers don't have to rely on their physical strength to get by, but on their psychic strength. Using the vein of white magic, the magic of life within every human being, they are powerful equipped only by their own life essence. They have powers to heal all the wounds of their fellow humans, and are therefore a very social guild. Heroes abusing the god-given right to live and prosper are not liked among the healers, and you will seldom see a murderer with a healer by his side. A healer turned killer is a renegade amidst the healer society.