=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guilds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guildmaster ----------- Each guild or profession has a leader who's duty is to represent the guild in the players' council, as well as head the organisation of the guild and take care of other duties within it. To be able to rule or keep the organisation of the guild the guild master also has some special abilities, like the ability to archkill a player - ie. keep him out of the game for a while, if he feels a player of the guild is being obnoxious and unreasonable for instance. If you have joined a profession, it would be wise for you to see who your guild master is and also to place your votes on who you would like to be the guild master (or even enter your name to run for the office). We urge you to actively participate in the players' council by choosing your guild master and by communicating to that person your opinions and suggestions, so that he, she or it in turn can say this in the council and suggest it to the Patron and guild-balance Arch. There is a poster in the adventurers guild of Larstown that shows who are the guild masters of each guild. SEE ALSO profession, guilds, playercouncil