=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guilds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Adventurers' Guild ------------------ The adventurers guild is simply the organization of upcoming travellers, explorers and troublemakers of Kingdoms, seeking help, consultation or just friendship where they know they will meet their likes. It's not too hard to understand that the adventurers guild also was the first built player guild of Kingdoms, since the adventurers are the breed that can bring forth heroes, masters and even legends to the kingdoms. The first built adventurers guild was set up in Larstown, a smaller town in western Kingdoms, and the adventurers guild there has then brought massive crowds of adventurers and fortune hunters to the Larsia continent, making Larstown the home and the Larstown adventurers guild the meeting place for all mortals throughout the game. Here you can exchange information on the different boards, apply for wizhood, meet and team up with your fellow players, and discuss all aspects of the game either with your friends or through the ballot room. When you first begin your journey through Kingdoms you will automatically be a member of the adventurers guild, and arrive in the Larstown adventurers guild hall. The guild hall itself is where you will be advancing your stats and raising your skills as long as you are an adventurer. The adventurers profession isn't thought of as a real profession in this aspect though, since you have the possibility to join another guild before you have reached level 5, ie. while you're still a newbie. Adventurers really doesn't have any outstanding special abilities in relation to other guilds, so it would be wise to join a more specialised guild before you leave your newbie stage, but still the adventurers guild is a very good lesson in starting out in Kingdoms. The adventurers guild offers the most common skills of all guilds, and in time Larstown has evolved into containing almost everything a newbie needs, including a shop, an apothec, the church, and even a map shop. -- Anark, the helper of newbies, the keeper of the helpdir --