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Guilds
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The guilds are the life and breath of Kingdoms, allowing players to
evolve in a multitude of directions both concerning learned traits as
well as physical and mental qualities.
These are the guilds available at the moment:
adventurer assassin bard cleric
demon dreadlord druid fighter
healer hunter knight mage
ninja sorcerer
To get more information on any of the guilds either visit the void in
the adventurers guild, where you can speak to people of the different
guilds, or read the individual helpfile of each guild, provided by the
Patron (the wizard in charge of the guild) of the guild in question.
To get more information on how the guild or profession system works
read 'help profession'.
SEE ALSO
profession, spellprofessions, guildmaster, playercouncil