=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guilds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The guilds are the life and breath of Kingdoms, allowing players to evolve in a multitude of directions both concerning learned traits as well as physical and mental qualities. These are the guilds available at the moment: adventurer assassin bard cleric demon dreadlord druid fighter healer hunter knight mage ninja sorcerer To get more information on any of the guilds either visit the void in the adventurers guild, where you can speak to people of the different guilds, or read the individual helpfile of each guild, provided by the Patron (the wizard in charge of the guild) of the guild in question. To get more information on how the guild or profession system works read 'help profession'. SEE ALSO profession, spellprofessions, guildmaster, playercouncil